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$20+

AR-15 ESTOC | 1.31

3 ratings
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AR-15 ESTOC | 1.31

$20+
3 ratings

Redistribution, resale, upload to public, and re-sell after modification is prohibited.
For optimization, texture size was set to a smaller size within Unity.
Except for Matcap, most of them are made based on 2K, so please use them according to the situation.


If you have any questions, please contact me below!

X

Clear type AR-15 with transparent interior (Type A, D prefab only) showing the part operating.
Type B has a dark black theme, and Type C has a Tan colored with blue metal as a point.
In addition to basic functions such as loading, firing, and two-hand gripping, it includes holographic sites, zero-point adjustment of holographic reticles, lasers, and flash. It's a rifle made of components of avatars to be produced later, but it was released because there were many requests for release to individual assets.


By default, S size prefab is set up for Milltina.
L Size prefab is fitted to Novabeast.
To introduce it to other avatars, please refer to the introduction and operation method.


!Write Defaults On Avatar Only!
If you apply the VRC Fury's Fix Write Defaults component to the Off Avatar and set it to Forced On, it will work, but cannot guarantee perfect functionality.

VRC SDK 3.7.5⬆ (VRC Parent Constraint)

liltoonModular Avatar

Or

VRC Fury
How to import and use

Using Resource

With All Attachment

Parameter Sync : 25

Texture Memory : 29 MB

Without Attachment

Parameter Sync : 18

Texture Memory : 23 MB


Change Log

250730 | 1.31
Fixed an issue where the weapon would be fixed at a different position for other users when using World Fix.

250730 | 1.3
Added D-type prefab

Added World Fix feature to the Position menu (adds 1 bool parameter)

Added a feature that allows adjusting the barrel cover and barrel length by pulling the end of the barrel cover

Fixed an issue where button operation sounds would play even when the laser and holographic sight were turned off

Fixed an issue where no firing sound would play if the stock was grabbed during firing

250528 | 1.2
Added storage sound effect
Modularized prefab attachments (If attachments are not needed, deleting the Attachment_~ object inside the prefab will now also remove the associated parameters and menu items)
Added reflex sight Updated particle effects

250424|1.11
Modified so that the shooting mode change sound does not play when entering the world.
Changed so that the shooting mode selection is saved.

250331 | 1.1
Added Silencer
Added a function to hide the relevant part by pulling the end of the handguard.
Added a function to change the position of attachments on the Picatinny rail.

250325 | 1.01
Added Left Hand Prefab
Added Infinite Ammo Mode
Fixed bug where resetting ammo count occurs when picking up magazine
Added firing method by clenching fist (via gesture menu)
Added custom gesture functionality for magazine pickup, magazine removal, and adjustment lever
Fixed bug where magazines could be unintentionally removed while moving and alternating hand clenching
Changed menu icon texture settings
Due to the aim constraint, the prefab was divided into S and L sizes. S is fitted for Milltina (suitable for most booth avatars with smaller heights), while L is fitted for Novabeast (suitable for avatars with larger heights).
250321 | 1.0 | Launch

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Unitypackage | SPP (Substance Painter 10.1.2)

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