AR-15 ESTOC | 1.1
Redistribution, resale, upload to public, and re-sell after modification is prohibited.
For optimization, texture size was set to a smaller size within Unity.
Except for Matcap, most of them are made based on 2K, so please use them according to the situation.
If you have any questions, please contact me below!
XClear type AR-15 with transparent interior (Type A prefab only) showing the part operating.
Type B has a dark black theme, and Type C has a Tan colored with blue metal as a point.
In addition to basic functions such as loading, firing, and two-hand gripping, it includes holographic sites, zero-point adjustment of holographic reticles, lasers, and flash. It's a rifle made of components of avatars to be produced later, but it was released because there were many requests for release to individual assets.
By default, S size prefab is set up for Milltina.
L Size prefab is fitted to Novabeast.
To introduce it to other avatars, please refer to the introduction and operation method.
!Write Defaults On Avatar Only!
If you apply the VRC Fury's Fix Write Defaults component to the Off Avatar and set it to Forced On, it will work, but cannot guarantee perfect functionality.
VRC SDK 3.7.5⬆ (VRC Parent Constraint)
Or
VRC FuryHow to import and use
Using Resource
Parameter Sync : 23
Texture Memory : 27.8 MB
Change Log
250321 | 1.0 | Launch
250325 | 1.01
Added Left Hand Prefab
Added Infinite Ammo Mode
Fixed bug where resetting ammo count occurs when picking up magazine
Added firing method by clenching fist (via gesture menu)
Added custom gesture functionality for magazine pickup, magazine removal, and adjustment lever
Fixed bug where magazines could be unintentionally removed while moving and alternating hand clenching
Changed menu icon texture settings
Due to the aim constraint, the prefab was divided into S and L sizes. S is fitted for Milltina (suitable for most booth avatars with smaller heights), while L is fitted for Novabeast (suitable for avatars with larger heights).
250331 | 1.1
Added Silencer
Added a function to hide the relevant part by pulling the end of the handguard.
Added a function to change the position of attachments on the Picatinny rail.
Unitypackage | SPP (Substance Painter 10.1.2)