Genevieve | VRChat Avatar | 1.23
Genevieve, chic canine girl.
This is the original 3D model for VRChat use.
all from scratch.
Version 1.23 corrected the missing eye_sharp in the morph menu within version 1.22 FX.
For optimization, texture size was set to a smaller size within Unity. Except for Matcap, most of them are made based on 4K,
so please use them according to the situation.
△ 35,844 (Body only)
△ 80,894 (All parts)
Avatar 3.0 | Phys Bone | MMD | Visme
//CONTENTS
UNITY PACKAGE
FBX
BLEND (3.6)
Character Texture - body, head, hair, tail, expression PNG, PSD
Clothes Texture - swimsuit, stocking, sleeve, harness, ballcap PNG, PSD, SPP (substance painter 2023)
//SHAPEKEY ALL LIST
https://docs.google.com/document/d/10msx3Rp87sAhIgUD0R8t90IGMEl1uUqcMm_5EQnanOs/edit?usp=sharing
//REQUIREMENTS
VCC | https://vrchat.com/download/vcc
lilToon | https://booth.pm/ja/items/3087170
Modular Avatar | https://modular-avatar.nadena.dev/
//HOW TO USE
1. install VCC first.
2. create a new avatar project.
3. Add Modular Avatar to the project with VCC, enter Unity, and import lilToon shader into the project window.
4. Drag the .unitypackage file into the project window and import it.
5. Select the version of the body you want from the files in the _PREFAB folder, drag it into the Hierarchy window, and then drag only the part pre-fab you want to drop to the added body.
6. Enter the VRChat SDK - Show Control Panel at the top.
7. If you see a red mipmap error on the Build tab, press Auto Fix 8. Click Build & Publish for Windows below to upload.
//TERMS OF USE
Redistribution, resale, upload to public, and re-sell after modification is prohibited
This model using template for VN3 license (https://www.vn3.org/) by あしやまひろこ (@hiroko_TB)
https://drive.google.com/file/d/1OhHOpylTblx5rAhyyIBuQcQ5cAxSDnHc/view?usp=sharing
//PATCH NOTE
https://docs.google.com/document/d/1XhyiRA4CPEwlSWqpiO4vNyV0nhEchQVeyzUGTpxYA8k
If you have any question, contact me to these account down below 😊
X (Twitter) : https://twitter.com/AXLYK45
Discord : axlyk
Include UNITYPACKAGE, BLEND, PSD